we hear what we want to hear quotes

Science project

Pareidolia: People Hear What They Want to Hear

We're going to utilize this aforementioned concept using DJ software and any vocal your friends will readily recognize.  We'll mix this vocal with white noise—noise generated by a totally random signal. When the audio from the vocal is reduced to zero, will your friends imagine that they can still hear the song playing somewhere backside all the white racket?

Tin can you condition people to perceive music in the absence of music?

  • Computer with a headphone jack
  • Headphones
  • Demo version of Traktor Pro ii (download here)
  • White racket audio file from AudioCheck.net (right click and save-as)
  • Stopwatch
  • MP3 file of a popular song your friends will be instantly familiar with (make sure the file has no DRM restrictions, otherwise it won't play in the DJ software you downloaded)
  • 15 or more volunteers
  1. Install the demo version of Traktor Pro two.
  2. While the plan is installing, download the white noise sound file and the MP3 of the song you chose.
  3. Open up Traktor Pro 2.
  4. During the Setup Wizard, specify that y'all will not be using any external devices. When asked what kind of interface y'all'd like to use, select "two Track Decks."
  5. Click the gear icon in the height correct corner and select "Audio Setup."

Select the Gear Icon

  1. Select the drop-down bill of fare adjacent to "Sound Device" and select your computer's soundcard or whatever built-in audio device your calculator has installed (this will usually be the only available selection).
  2. Next, click on "Output Routing." Nether "Output Chief," assign the L aqueduct to "Headphones 50." Assign the R channel to "Headphones R."

Output Routing

  1. Click on the drib-downward menu adjacent to the left of the magnifying glass icon and select "Mixer."

Select Mixer

  1. You should now have a series of knobs and faders in the center of the program.

Mixer Knobs and Faders

  1. Click the gear icon again and select "Mixer".
  2. Nether the department titled "Crossfader," click and drag the slider to change the Auto Crossfade Time to 60 seconds.

Crossfader Adjustment

  1. Drag your MP3 file into Deck ane. You lot should see a brightly colored waveform of the song show upwards.

Dragging Files

  1. Drag your white racket sample into Deck 2.
  2. Hitting the "Play" push button on each deck to make sure you lot tin can hear both your MP3 file and your white racket sample in your headphones. Hit the "Play" button a second time to stop each track. Click the "Jump to Rails Start" button to reset each track so that each will start from the start when you play both for your volunteers.

Pausing and Playing

  1. Have a volunteer put the headphones on. Don't permit them encounter the computer screen! Tell your volunteer that they volition hear both a song and white noise, and that you'd like him or her to signal when they can no longer hear the music.
  2. Hit "Play" on each deck then that both audio sources are playing at the same time. Hit the "Autofade Right" push so that the crossfader slowly begins to cutting out the audio from the deck playing the music.

Autofade

  1. Start your stopwatch afterward the crossfader moves all the mode over to the right. Stop your stopwatch when your volunteer states that they can no longer hear the music.
  2. Record how long it took your volunteer to recognize that music was no longer playing.
  3. Terminate and reset your decks. Repeat steps 15-18 with a new volunteer each time.

People hear what they desire to hear! About of your subjects will have thought that music was even so playing even when the audio channel playing the music was reduced to 0 decibels.

Past playing music for your listeners, you're exposing them to auditory information that is in fact structured in a meaningful way. By doing so, you lot're conditioning your listeners to wait to extract meaningful information from the sound they hear. Even when the volume of the deck playing the music is reduced to zero, your listener volition continue to think they're hearing the music somewhere in the white noise, fifty-fifty when all they're hearing is randomly generated sonic information!

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